Monday, October 19, 2009

Extremely Minor Tips For Better Living

It is a well-established fact that the first Traveling Wilburys album is better than the second, whether it's due to the randomness of inspiration, the loss of Roy Orbison, or some mysterious magical chemical that must have been floating around the atmosphere in 1988. But if you listen to both albums together on shuffle, the differences disappear and you have one big chunk of good old-fashioned enjoyable music.

Saturday, October 3, 2009

Eden: Heartfelt Reactionary Utopia

Eden is among the truest of myths. It is human nature to remember a better place in a better time, and to extrapolate from that the existence of a long-lost utopia. Perhaps it is because we sense the hand of entropy drawing us down inexorably. More likely it is an adaptation, an evolutionary counterweight to our curiosity and wanderlust.

Eden is the memory of simplicity. It is childhood innocence shared by all and converted into an explanation. Before we knew sex and sin we sought each other innocently, explored our world, named everything in it because that is our nature. Adam must have found Eve attractive before the fall; he just didn't know what to do about it yet. He must have teased her putting snakes in her hair and spiders in her fig leaf.

Eden is a knowable mystery and a conquerable wilderness. It is not civilized or entirely safe but it is an easy environment for humans to dominate. Like a video game, it presents just enough challenge to make us happy. Link goes looking for Zelda and she disappears as soon as she is found - isn't it really a game of hide and seek? Link, again, doesn't know what to do with Zelda when he finds her. And if there is a role for God in this story it would have to be the evil man who keeps them apart, because there are only three characters, and the evil man represents Power.

Some will say that the lesson of the story is that you should be obedient to God(i.e. Power) but the real lesson is Ignorance is Bliss, so long as you live somewhere that is forgiving to the ignorant.

Tuesday, August 4, 2009

In An Axiom Far Far Away

The Mandalorian Principle: Audiences love what is compelling but not explained.

The Midichlorian Counterprinciple: Audiences do not love what is explained but not compelling.

Saturday, August 1, 2009

What I Miss About TV

What I miss about TV is the random access. TV(with cable) was a great technology for quickly finding engaging content without a particular plan in mind. With the web and podcasts and such you have to go through a process of selection that involves mental effort. I guess what I'm saying is websurfing is a more deliberate pasttime than channel surfing, and the ability to mindlessly explore a limited set of TV channels fills a niche in the modern homo sapien's life that the internet can't quite replace. TV's a little bit like iPod Shuffle, in a way. You turn it on, it delivers content, and you respond with a simple binary decision about whether you're entertained. Even when the eventual conclusion is "Nothing's on," there's a certain satisfaction in having looked, and having exhausted the possibilities. The sense of ennui when it seems that there's "Nothing on" on the internet is, by contrast, infinitely deep. It can go on for hours if you persist in looking, because you know the thing you're looking for is out there somewhere(it always is) but you can't seem to find it, or even quantify it with a Google search.

I suppose Youtube is the obvious counter to this, but somehow I don't spend a lot of time there, even though I do like it. Probably I just need more bandwidth. Which is a funny word, sounds like a word a baby would make up. Bandwidth. Huh.

Thursday, July 16, 2009

DS-10 Exegesis

I've been tinkering with Korg DS-10, the generally awesome music creation app for the Nintendo DS. It has some limitations, but it's a surprisingly powerful tool for its modest platform and the touch screen allows for direct input in the style of Korg's Kaoss Pad device.

The method I've been using with DS-10 is to construct loops and instrument/scale sets and then improvise with them. You can hear some of the more interesting results of this work here: DS-10 Exegesis

There will be more of this in the future.

Saturday, June 20, 2009

Irrational Planet - The Electronic Album

Get it Here.

I have a compulsion to follow my muse capriciously, leaving things unfinished. But with work on my newer projects stalling, I resolved to devote one last flurry of edits to the group of tracks I had long envisioned as belonging to my first album, to be named, as is this blog, Irrational Planet. Some of these I've published before, albeit in different forms. Some are being released for the first time. 

(Technically, I suppose my collected improvisations to date would be my first album... But that seems like a different sort of creature that lacks a specific name.)

Sunday, May 24, 2009

Learning is Fun: The Smurfs of War edition

"Amazingly, the plot of Smurf vs. Smurf, published in the early 1970s, was almost exactly replicated in modern history with the escalation of the Serbo-Croatian conflicts of the 1980's and 90's: from a football game (see Dinamo Zagreb-Red Star Belgrade riot), to the ethnical division of villages and finally all-out war." From http://en.wikipedia.org/wiki/Smurf_Versus_Smurf

In Pac-Man, three of the ghosts act in concert to try to outflank the player. Blinky aims straight for Pac-Man. Pinky tries to anticipate where Pac-Man is going. Inky attempts to be on the opposite side of Pac-Man from Blinky. The last ghost, Clyde, tries to keep his distance from Pac-Man, but still causes problems because the player will be concentrating on escaping from the other three. Details here.

There are three Transformers that turn into planets, counting the tie-in Death Star toy. Oddly, Fortress Maximus is still a lot bigger, and a lot more expensive - google product search reveals a small industry devoted just to selling all the various little plastic bits of him. You can pay $200 for just his head.